Thu. Feb 9th, 2023
Teaching how to create video games could be coming soon to some lake area elementary schools.
A 3.9 Million-dollar-stem-grant from the US Department of Education is being given to rural Missouri school districts in an effort to help 5th graders learn essential computer skills.
That includes computer coding and video game creation.
The project offered through the University of Missouri’s college of education, will select 47 rural school districts that currently have a high percentage of students on the free and reduced lunch program.
There will be two teachers in each school that will teach these computer coding skills and students will be provided with Google Chromebooks.
Those schools will then have to apply to receive the grant.
The goal of this EIR eDGE grant is to infuse computer science and mathematics education with computational thinking so that computer science and mathematics are more integrated, relevant and interesting for all students. This project aims to collaboratively design mathematics intensive computational thinking (CT) activities aligned to CSTA standards, Missouri Learning Standards for Mathematics and Science, and to develop related teacher professional development and evaluation frameworks. Students will program games and simulations that address mathematical concepts including probability, proportional reasoning, statistical reasoning, the use of local and global variables, and functions in the context of computational thinking activities. A Design Based Implementation Research methodology will be applied to iteratively develop this project as a collaboration between researchers at eMINTS, University of Missouri, University of Colorado Boulder and STEM educators in rural and underrepresented schools in Missouri.
Evidence of the intervention’s impact on teachers’ conceptions, practices and student outcomes in computer science and mathematics through a delayed treatment study design involving 40-50 schools and over 1800 students. Our vision is to scale this model for replication in eMINTS supported schools as part of our larger efforts to build strong and effective rural schools.
As part of a collaborative STEM effort, eMINTS and SGD will create professional development that helps teachers effectively:
This research project cannot promise any benefits due to participation in the research. However, possible benefits include increased awareness and motivation to explore careers involving math, science, technology and game design and opportunities to experience online learning and project based projects in game and simulation creation.
The primary research question for Project eDGE focuses on student outcomes, the primary domain of computer science education and STEM education as a secondary domain. Specifically,
An underlying challenge of the project is to determine, in the current and future K-12 education context, “How do we support and sustain upper elementary teachers in using CS education curricula with their core content in ways that support synergistic goals for computational thinking and STEM education?”
Project eDGE will innovatively combine computational thinking tools of computer science for math and science learning, project-first instruction and design-based implementation into an infrastructuring strategy to exemplify new possibilities for relevant and engaging mathematics education. Teacher professional development will be two facilitated, self-paced courses to learn the programming and mathematical connections for interactive and engaging student learning. Coaching sessions will provide teachers with support to ensure highly successful implementations. Researchers and teachers will co-develop and produce engaging activities which enable students to use programming and computational thinking to explore mathematics and science concepts at a deep level while addressing district, state and national standards for CS and STEM education.
The results from this project will inform STEM education research in the design and implementation of activities that integrate mathematics, science and computer science. For this project we will recruit high-poverty rural schools with underrepresented populations in CS and STEM where at least 40% of the student body qualifies for free and reduced price lunch. An external evaluator will assist in the determination of teacher efficacy through remote PD and virtual coaching both during and beyond the eDGE project completion.